Twenty of FrankenSim's actual Rust kernels, the very same code the native workspace compiles, cross-compiled to WebAssembly and computing in your browser, right now. No mocks, no pre-baked data, no server. Certified error bounds, exact autodiff, spectral eigensolves, a topology optimizer, raymarched signed-distance surfaces, a Lorenz attractor, interval-certified fractals: every pixel is real math.
The bedrock, computing.
The numerical primitives every certified simulation stands on: sparse solves, spectral methods, certified intervals, exact autodiff. Each one is a real kernel, not a chart.
The whole kernel, in three dimensions.
Where the primitives become physics you can see: a topology optimizer forging a truss, signed-distance geometry raymarched on your GPU, spectral waves, deterministic chaos, reaction–diffusion, and fluids, each one driven frame by frame by the real kernels.
Every frame above was produced by FrankenSim's real Rust kernels compiled to WebAssembly, the same bytes the native build runs. Source lives in crates/fs-wasm.